Install Playeranimator Version 099 Or Later Better

for (int i = 0; i < Mathf.Max(v1Parts.Length, v2Parts.Length); i++) { int v1Part = i < v1Parts.Length ? int.Parse(v1Parts[i]) : 0; int v2Part = i < v2Parts.Length ? int.Parse(v2Parts[i]) : 0;

// Current version private string currentVersion; install playeranimator version 099 or later better

Here's a simple example of how this feature could be implemented in a Unity project: for (int i = 0; i &lt; Mathf

for (int i = 0; i < Mathf.Max(v1Parts.Length, v2Parts.Length); i++) { int v1Part = i < v1Parts.Length ? int.Parse(v1Parts[i]) : 0; int v2Part = i < v2Parts.Length ? int.Parse(v2Parts[i]) : 0;

// Current version private string currentVersion;

Here's a simple example of how this feature could be implemented in a Unity project:

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