private int duplicateCounter = 0; private GirlProfile lastSpawned;
// Generate random value between 0 and totalWeight float randomValue = Random.value * totalWeight; float runningTotal = 0f; -NEW- Anime Girl RNG Script -PASTEBIN 2024- -AU...
So the task is to create a helpful addition or modification to an existing Anime Girl RNG script in Unity (since AU or Unity are common in game scripts). Since the user hasn't provided the actual script, I might need to make assumptions based on common practices. private int duplicateCounter = 0
using UnityEngine; using System.Collections.Generic; private GirlProfile lastSpawned