Toy Defense Script Better: Roblox

-- Tower settings towerDamage = 10, towerRange = 100, towerUpgradeCost = 100,

-- Tower classes local Tower = {} Tower.__index = Tower roblox toy defense script better

function game:update(dt) -- Spawn enemies if math.random() < config.enemySpawnChance then local enemy = Enemy.new(math.random(0, 100), math.random(0, 100)) table.insert(game.enemies, enemy) end -- Tower settings towerDamage = 10, towerRange =